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.xGlowTo()

Applies To

MovieClip, TextField

Availability

Flash 8 and above, using AS1 or AS2.

Usage

<MovieClip|TextField>.xGlowTo([color, alpha, blurX, strength, quality, inner, knockout, seconds, animation type, delay, callback, extra1, extra2]);

Parameters

BlurFilter : A flash.filters.GlowFilter object that will be applied to this object's filters array.

color : Desired glow color, in numeric value. This numeric value works similarly to the Color.setRGB color parameter. This is equivalent to this filter's color parameter.

alpha : Desired alpha for this glow. Notice, though, that this value ranges from 0 (transparent) to 1 (opaque) instead of from 0 to 100. This is equivalent to this filter's alpha parameter.

blurX : Desired horizontal radius of the glow blur. The bigger this value, the more blurred the glow it will look. This is equivalent to this filter's blurX property.

strength : Desired strength for this filter. This value usually ranges from 0 to 1 (default) and beyond. This is equivalent to this filter's strength parameter.

quality : A numeric value indicating the quality of this blur, usually from 1 ("Low") to 3 ("High"). It's, roughly, the number of times this filter is applied - the higher the number, the better the quality, but also the higher the time it takes to be applied. If ommited, this value defaults to 2. This value is not tweenable. This is equivalent to this filter's quality property.

inner : A boolean value indicating if this is an inner glow instead of the default outer glow. This is equivalent to this filter's inner parameter.

knockout : A boolean value indicating whether or not this filter knocks out its object, hiding the original content and showing the filter instead. This is equivalent to this filter's knockout parameter.

All other parameters are standard tween() related. Refer to the .tween() command for reference.

Returns

Nothing.

Description

Shortcut method; applies a horizontal Glow filter to an existing object, tweening its properties.

If the object doesn't have any filter of this type applied, it creates a new filter with default values and then tweens to the new one. If the object already has a filter of this type applied, it will tween the existing filter's properties to match the new one. If the object has two different filters of this same type applied, it will tween the first one.

Some values are not tweenable and will be rewritten on the new filter if they differ from the original value.

Examples

// Creates a blue horizontal aura around a MovieClip on 3 seconds
<MovieClip>.xGlowTo(0x0000ff, 1, 20, 1, 2, false, false, 3);

See Also

glowTo(), xyGlowTo(), yGlowTo(), flash.filters.GlowFilter

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